I am back with more info on my current project. Today we are looking a conceptualization of the character screen.
Up top is the profile view/ Top view and Front view of you character.
Like many it will have your characters first and last name, age, race, gender, Title (if you hold one)
Primary skill will be chosen at the beginning of the game, Skill level will tell you how many skills you have obtained and Skill points is what you have to spend and what you have total.
Health is your characters general well being, Usually it will say Good, other things may pop up like being sick or dying. (might change that to status)
Hp and Mp are common enough and TP is Tech Points which is used when doing an action involving a non magical ability. Sanity is a fun idea, the lower the first number goes the less control you have over your character.
Str, Dex, Int, Wis, Sta and Luck are pretty common but what is different is that they can be depleted if over taxed. Training and research are two that can tax you attributes.
alignment is how good or bad you are, if you murder someone then you then your alignment will go down. Carry capacity is how much you carry with out assistance. Like many games the higher it is the slower your character will go. If it is ongoing for too long other attributes may be taxed but in return they may increase afterwards.
Head, Body, Arms and Legs show what condition your body is in. If you have a low number in you leg due to an injury you may permanently lose other abilities.
That is for now There will be more later.
Whether you like it or not!

This looks very interesting